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3D 2019 Volvo XC40 R-Design

3D Model License: Standard    Upgrade License
Jun 19, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2018  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
390,466 Polygons
429,131 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1574510
342 Products
Since 2005
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High detailed 3D model of 2019 Volvo XC40 R-Design with interior and engine compartment.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 52. All objects are intelligently named
    - Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 27 textures, which vary in resolution from 796x33px to 5200x5200px
    - Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 390,466 faces and 429,131 vertices
       MeshSmooth iteration 1: 1,559,683 faces and 1,637,523 vertices
       MeshSmooth iteration 2: 6,238,732 faces and 6,392,741 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 390,466 faces and 429,131 vertices
       Subdivision iteration 1: 1,559,683 faces and 1,637,523 vertices
       Subdivision iteration 2: 6,238,732 faces and 6,392,741 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 390,450 faces and 429,099 vertices
       Subdivision iteration 1: 1,559,683 faces and 1,637,523 vertices
       Subdivision iteration 2: 6,238,732 faces and 6,392,741 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 390,466 faces and 429,131 vertices
       medium: 1,559,683 faces and 1,637,523 vertices
       high: 6,238,732 faces and 6,392,741 vertices

   - .3DS format (3 files included):
       low: 778,719 faces and 445,633 vertices
       medium: 3,119,238 faces and 1,689,214 vertices
       high: 12,476,952 faces and 6,606,267 vertices
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