High detailed 3D model of 2019 Ford Ranger with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 9 textures, which vary in resolution from 512x512px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 258,181 faces and 301,094 vertices MeshSmooth iteration 1: 1,022,664 faces and 1,109,110 vertices MeshSmooth iteration 2: 4,090,656 faces and 4,254,108 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 258,181 faces and 301,094 vertices Subdivision iteration 1: 1,022,664 faces and 1,109,110 vertices Subdivision iteration 2: 4,090,656 faces and 4,254,108 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 258,177 faces and 301,033 vertices Subdivision iteration 1: 1,022,648 faces and 1,109,009 vertices Subdivision iteration 2: 4,090,592 faces and 4,253,903 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 258,181 faces and 301,094 vertices medium: 1,022,664 faces and 1,109,110 vertices high: 4,090,656 faces and 4,254,108 vertices
- .3DS format (3 files included): low: 506,298 faces and 346,785 vertices medium: 2,045,324 faces and 1,212,443 vertices high: 8,181,304 faces and 4,574,275 vertices