High detailed 3D model of 2019 Kia Stinger with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 18 textures, which vary in resolution from 33x2500px to 3072x3072px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used
Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 282,352 faces and 319,665 vertices
MeshSmooth iteration 1: 1,127,291 faces and 1,202,735 vertices
MeshSmooth iteration 2: 4,509,164 faces and 4,658,753 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 282,352 faces and 319,665 vertices
Subdivision iteration 1: 1,127,291 faces and 1,202,735 vertices
Subdivision iteration 2: 4,509,164 faces and 4,658,753 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 282,352 faces and 319,665 vertices
Subdivision iteration 1: 1,127,291 faces and 1,202,735 vertices
Subdivision iteration 2: 4,509,164 faces and 4,658,753 vertices
.FBX and .OBJ formats (3 files included for each format):
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