High detailed 3D model of 2019 GMC Sierra Elevation with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 375,760 faces and 408,792 vertices MeshSmooth iteration 1: 1,499,969 faces and 1,567,689 vertices MeshSmooth iteration 2: 5,999,876 faces and 6,133,901 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 375,760 faces and 408,792 vertices Subdivision iteration 1: 1,499,969 faces and 1,567,689 vertices Subdivision iteration 2: 5,999,876 faces and 6,133,901 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 375,760 faces and 408,780 vertices Subdivision iteration 1: 1,499,969 faces and 1,567,689 vertices Subdivision iteration 2: 5,999,876 faces and 6,133,901 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 375,760 faces and 408,792 vertices medium: 1,499,969 faces and 1,567,689 vertices high: 5,999,876 faces and 6,133,901 vertices
- .3DS format (3 files included): low: 748,449 faces and 443,915 vertices medium: 2,999,938 faces and 1,667,143 vertices high: 11,999,736 faces and 6,511,372 vertices
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