High detailed 3D model of 2018 Toyota Camry with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 8 textures, which vary in resolution from 1024x1024px to 3072x3072px - Windshield, rear window and front side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used
Polycounts: .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 147,324 faces and 164,786 vertices MeshSmooth iteration 1: 588,246 faces and 623,696 vertices MeshSmooth iteration 2: 2,352,984 faces and 2,423,360 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 147,324 faces and 164,786 vertices Subdivision iteration 1: 588,246 faces and 623,696 vertices Subdivision iteration 2: 2,352,984 faces and 2,423,360 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 147,322 faces and 164,784 vertices Subdivision iteration 1: 588,238 faces and 623,688 vertices Subdivision iteration 2: 2,352,952 faces and 2,423,328 vertices
.FBX and .OBJ formats (3 files included for each format): low: 147,324 faces and 164,786 vertices medium: 588,246 faces and 623,696 vertices high: 2,352,984 faces and 2,423,360 vertices
.3DS format (3 files included): low: 293,598 faces and 245,736 vertices medium: 1,176,492 faces and 776,560 vertices high: 4,705,968 faces and 2,765,630 vertices
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