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3D 2018 Land Rover Range Rover Velar model

3D Model License: Standard    Upgrade License
Sep 2, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D Model Specifications
215,990 Polygons
234,733 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1220418
346 Products
Since 2005
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High detailed 3D model of 2018 Land Rover Range Rover Velar with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 13 textures, which vary in resolution from 250x250px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials in 3ds Max, Corona 3.0 or higher is needed
    - .MB file can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 215,990 faces and 234,733 vertices
       MeshSmooth iteration 1: 861,590 faces and 900,579 vertices
       MeshSmooth iteration 2: 3,446,360 faces and 3,523,471 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 215,990 faces and 234,733 vertices
       Subdivision iteration 1: 861,590 faces and 900,579 vertices
       Subdivision iteration 2: 3,446,360 faces and 3,523,471 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 215,990 faces and 234,733 vertices
       Subdivision iteration 1: 1,077,580 faces and 1,135,312 vertices
       Subdivision iteration 2: 3,662,350 faces and 3,758,204 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 215,990 faces and 234,733 vertices
       medium: 861,590 faces and 900,579 vertices
       high: 3,446,360 faces and 3,523,471 vertices

   - .3DS format (3 files included):
       low: 429,610 faces and 277,454 vertices
       medium: 1,723,180 faces and 989,362 vertices
       high: 6,892,720 faces and 3,751,950 vertices
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