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2017 Tesla Model X

3D Model License: Standard    Upgrade License
Sep 2, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2017  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D Model Specifications
107,501 Polygons
120,532 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1026682
347 Products
Since 2005
324
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High detailed 3D model of 2017 Tesla Model X with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 6 textures, which vary in resolution from 2048x2048px to 4096x4096px
    - Windshield and rear window are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 107,501 faces and 120,532 vertices
       MeshSmooth level 1: 428,382 faces and 455,643 vertices
       MeshSmooth level 2: 1,713,528 faces and 1,767,627 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 107,501 faces and 120,532 vertices
       Subdivision iteration 1: 428,382 faces and 455,643 vertices
       Subdivision iteration 2: 1,713,528 faces and 1,767,627 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 107,501 faces and 120,532 vertices
       Subdivision iteration 1: 428,382 faces and 455,643 vertices
       Subdivision iteration 2: 1,713,528 faces and 1,767,627 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 107,501 faces and 120,532 vertices
       medium: 428,382 faces and 455,643 vertices
       high: 1,713,528 faces and 1,767,627 vertices

   - .3DS format (3 files included):
       low: 213,380 faces and 178,113 vertices
       medium: 856,764 faces and 564,209 vertices
       high: 3,427,056 faces and 1,998,176 vertices
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