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2016 Peterbilt 579

3D Model License: Standard    Upgrade License
Sep 13, 2022
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 6.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Model Specifications
252,908 Polygons
274,994 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1048917
508 Products
Since 2005
328
129

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High detailed 3D model of 2016 Peterbilt 579 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 26. All objects are intelligently named
    - Interior doesn't include bed compartment details
    - Doors can be opened (except trailer doors)
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 14 textures, which vary in resolution from 86x87px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with Corona 6.0

Special notes:
    - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
    - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed

Polycounts:
   - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 252,908 faces and 274,994 vertices
       MeshSmooth iteration 1: 1,010,964 faces and 1,054,148 vertices
       MeshSmooth iteration 2: 4,043,856 faces and 4,128,568 vertices

   - MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 252,908 faces and 274,994 vertices
       Subdivision iteration 1: 1,010,964 faces and 1,054,148 vertices
       Subdivision iteration 2: 4,043,856 faces and 4,128,480 vertices

   - C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 252,902 faces and 274,990 vertices
       Subdivision iteration 1: 1,010,940 faces and 1,054,128 vertices
       Subdivision iteration 2: 4,043,760 faces and 4,128,568 vertices

   - FBX and OBJ formats (3 files included for each format):
       low: 252,908 faces and 274,994 vertices
       medium: 1,010,964 faces and 1,054,148 vertices
       high: 4,043,856 faces and 4,128,568 vertices

   - 3DS format (3 files included):
       low: 505,136 faces and 274,994 vertices
       medium: 2,021,912 faces and 1,277,476 vertices
       high: 8,087,688 faces and 4,617,234 vertices

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