- Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects) - Separate objects like body, wheels and lights. Total number of objects is 10. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 3 textures, which vary in resolution from 300x300px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
- Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
- .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 86,259 faces and 94,481 vertices MeshSmooth level 1: 344,826 faces and 360,675 vertices MeshSmooth level 2: 1,379,304 faces and 1,410,197 vertices
- .fbx, .mb and .obj formats (3 files included for each format): low: 86,259 faces and 94,481 vertices medium: 344,826 faces and 360,675 vertices high: 1,379,304 faces and 1,410,197 vertices
- .lwo and .c4d formats (3 files included for each format): low: 86,259 faces and 94,481 vertices medium: 344,826 faces and 360,675 vertices high: 1,379,304 faces and 1,410,197 vertices
- .3ds format (3 files included): low: 172,308 faces and 140,612 vertices medium: 689,652 faces and 447,481 vertices high: 2,758,608 faces and 1,592,827 vertices
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