- $10,000 in Legal Protection (Indemnification)
- $1,000,000 in Legal Protection (Indemnification)
- Waiver from injunctive relief
- Assignable model rights
- $250,000 in Legal Protection (Indemnification)
- Assignable model rights
218,855 Polygons
234,855 Vertices
Polygonal Quads/Tris Geometry
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Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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Photorealistic, high-quality and accurate 3D model of 2020 Blue Bird Vision School Bus with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 250x250px to 3072x3072px
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 218,855 faces and 234,855 vertices
MeshSmooth iteration 1: 874,350 faces and 906,571 vertices
MeshSmooth iteration 2: 3,497,400 faces and 3,560,993 vertices
- .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 218,855 faces and 234,855 vertices
Subdivision iteration 1: 874,350 faces and 906,571 vertices
Subdivision iteration 2: 3,497,400 faces and 3,560,993 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 218,855 faces and 234,855 vertices
medium: 874,350 faces and 906,571 vertices
high: 3,497,400 faces and 3,560,993 vertices
- .3DS format (3 files included):
low: 436,640 faces and 363,410 vertices
medium: 1,748,700 faces and 1,151,569 vertices
high: 6,994,800 faces and 4,090,352 vertices
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