Features: Originally built in Blender 2.8 and imported to 2.79 for release. Doors and headlights has a clean rig 100% UV unwarped, ready for Substance Painter. - Native .blend file with Cycles and Eevee materials. Include subdivision modifier and rig (door, headlights) Recreated scene in C4D (Physical render) with all materials, include subdivision modifier and rig (door, headlights). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier. Separate objects like doors, wheels and body. Total number of objects is 19 + empty parent. All objects are intelligently named. Unit system is set to metric (millimeters). Real-world scale All textures and materials are included and assigned Super HQ textures which vary in resolution from 2000x2000 (devices) to 8000x8000 (car body). Created in Substance Painter. Previews rendered in Blender 2.8 with Cycles.
Special notes: .OBJ format is recommended for import in other 3d software. .C4D file can be loaded in MAXON Cinema4D R20 or higher. All materials and textures applied for Physical render. Texture has hight quality and huge size. If you strapped with VRAM, use CPU rendering.