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3D Nissan Dome Zero 1978 futuristic cyberpunk concept sport car model

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Blender 2.79 Cycles Render 2.79
Cinema 4D R20 Default Scanline R20

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3D Model Specifications
Product ID:1401108
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since May 2016
Currently sells 4 products
Product Rating

    Originally built in Blender 2.8 and imported to 2.79 for release.
    Doors and headlights has a clean rig
    100% UV unwarped, ready for Substance Painter.
    - Native .blend file with Cycles and Eevee materials. Include subdivision modifier and rig (door, headlights)
    Recreated scene in C4D (Physical render) with all materials, include subdivision modifier and rig (door, headlights). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier.
      Separate objects like doors, wheels and body. Total number of objects is 19 + empty parent. All objects are intelligently named.
      Unit system is set to metric (millimeters). Real-world scale
    All textures and materials are included and assigned
    Super HQ textures which vary in resolution from 2000x2000 (devices) to 8000x8000 (car body). Created in Substance Painter.   
    Previews rendered in Blender 2.8 with Cycles.

Special notes:
    .OBJ format is recommended for import in other 3d software.
    .C4D file can be loaded in MAXON Cinema4D R20 or higher. All materials and textures applied for Physical render.
    Texture has hight quality and huge size. If you strapped with VRAM, use CPU rendering.


    Original mash:
       96,001 faces
       101,173 verts

    Subdivision iteration 1:
       290,077 faces
       299,460 verts

    Subdivision iteration 2:
       1,066,795 faces
       1,084,186 verts
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