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3D 1963 Vespa 50 model

$129$90.30
3D Model License: Standard    Upgrade License
Apr 23, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
84,338 Polygons
88,689 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1541098
442 Products
Since 2005
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High detailed 3D model of 1963 Vespa 50.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 6 textures, which vary in resolution from 1024x1024px to 2048x2048px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 84,338 faces and 88,689 vertices
       MeshSmooth iteration 1: 336,573 faces and 345,829 vertices
       MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 84,338 faces and 88,689 vertices
       Subdivision iteration 1: 336,573 faces and 345,829 vertices
       Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 84,338 faces and 88,689 vertices
       Subdivision iteration 1: 336,573 faces and 345,829 vertices
       Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 84,338 faces and 88,689 vertices
       medium: 336,573 faces and 345,829 vertices
       high: 1,346,292 faces and 1,364,579 vertices

   - .3DS format (3 files included):
       low: 167,897 faces and 143,051 vertices
       medium: 673,146 faces and 449,148 vertices
       high: 2,692,584 faces and 1,576,407 vertices
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