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3D 1963 Vespa 50 Scooter model

3D Model License: Standard    Upgrade License
Apr 23, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
84,338 Polygons
88,689 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1541098
347 Products
Since 2005
324
20

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High detailed 3D model of 1963 Vespa 50.

Main features:
    - Originally created with 3ds Max 2015
    - Two MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 6 textures, which vary in resolution from 1024x1024px to 2048x2048px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
    - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
   - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 84,338 faces and 88,689 vertices
       MeshSmooth iteration 1: 336,573 faces and 345,829 vertices
       MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices

   - MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 84,338 faces and 88,689 vertices
       Subdivision iteration 1: 336,573 faces and 345,829 vertices
       Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

   - C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 84,338 faces and 88,689 vertices
       Subdivision iteration 1: 336,573 faces and 345,829 vertices
       Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

   - FBX and OBJ formats (3 files included for each format):
       low: 84,338 faces and 88,689 vertices
       medium: 336,573 faces and 345,829 vertices
       high: 1,346,292 faces and 1,364,579 vertices

   - 3DS format (3 files included):
       low: 167,897 faces and 143,051 vertices
       medium: 673,146 faces and 449,148 vertices
       high: 2,692,584 faces and 1,576,407 vertices

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