185 Low Polygonal Vehicles. --------------------------- This is one year of work.
Why low poly vehicles collection cost 1550$
Each of this car was made in 7 stages: 1 Gathering reference 2 Modeling 3 Unwrapping (symmetrical) 4 Texturing (symmetrical) 5 Removing rough seams 6 Unwrapping (un-symmetrical) 7 Render to texture (from symmetrical to none-symmetrical UW)
All this actions taking 6-8 hours.So its over 1300 hours of work
If you do not need all of this cars you can buy any of it separately.
----------------------------------------------------------------- In case of buying separate cars you will have to pay 35$ per car (6475$) In case of buying sub-collections you will get 10 to20$ per car (under 3000$ tatal)
And only with buying all 185 in 1 collection you getting HUGE % off. So it`s over 10$ per car
Lowpoly 3d models fully mapped and textured in 3ds max 2012. Texture made from photos. Car-paint, glossy, lighting, reflections, ect. already baked on texture. So there is only 1 texture per car + Low polycount =impressive optimization. Polygons counted from all 185 lowpoly vehicles summary.
Average polycount with bikes is over 790 polys per vehicle Average polycoun without bikes is over 685 polys per vehicle Because bikes with bikers got highest polycount (over 4500 polys for bike with biker)
Set up for 3ds max 2012 standard materials included Separately re-saved in 3ds max 2015 FBX format with standard materials included.
Made for use in real-time rendering soft, GPU rendering with memory limits, numerous copying, perfect for arch.rendering., making animations, making highway traffic, making huge parkings..ect
- - - - - - - - - - - You Can make 3d models by yourself - - - - - - - - - - - - - - - - - - - - - - - - - - - but spent time will cost dearer - - - - - - - - - - - - -
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