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Neva v3.3 (max9)

$599
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
FORMATS
NATIVE
3ds Max 9.0  |  mental ray
3ds Max 9.0  |  mental ray
Other (maps)
Other (manual)
Other (info)
Previews
3D Model Specifications
60,691 Polygons
50,966 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
Rigged
UV Mapped
non-overlapping Unwrapped UVs
Product ID 562385

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Since 2005
=====FEATURES=====
- Included user manual (30 pages PDF file with FAQ and samples)
- RIGGED with skin and biped
- MORPH controlled expressions, lipsynk and more (51 sliders)
- MORPH targets included
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to alter the polycount (up to 102208 polys)
- SSS (Sub Surface Scattering) materials
- 6144x6144 textures (Color,Bump,Subderm,BackSurf,Spec,Refl,Dots)
- DYNAMIC ready (geometry based) hair with “Hair&Fur”
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray 3.5
- 3ds Max 9.0 or higher compatible
- System Unit: cm

=====UPDATES=====
v3.3.1 (14.X.2010):
- Longer, more detailed hair with less polycount (2793620)
- Faster hair render (20% less memory)

=====SUPPORT=====
- Contact the author via 'SUPPORT TICKET' for any questions or update requests..

=====POLYCOUNT=====
Ne'va body - (6398 polys, 6378 verts)
Mouth, teeth - (7474 polys, 7647 verts)
Eye lashes(splines) - (5376 polys, 5760 verts)
Cloth, Accessories - (26459 polys, 25383 verts)
All - (60691 polys, 50966 verts)
Hair&Fur - (3474004 render polygons)

=====FILES=====
- Ne'va_3.3_max9.max - (light/render/SSS/AO setup for mental ray 3.5)
- maps(Ne'va).rar - (46)
- info(Ne'va).rar - (info/tips/tricks)
- user_manual(Eva).rar - (30 pages PDF user manual and 'Eva3.0.atn' Photoshop actions file for blending the AO pass) This manual is created for Eva v3.0, but you will find useful information. You can always contact the author via 'SUPPORT TICKET' for any questions and support.

=====MAPS(46)=====
- Ne'va_diffuse.jpg - (6144x6144)
- Ne'va_diffuse_paint.jpg - (6144x6144)
- Ne'va_bump.jpg -(6144x6144)
- Ne'va_bump_paint.jpg -(6144x6144)
- Ne'va_subdermal.jpg - (6144x6144)
- Ne'va_back_surface.jpg - (6144x6144)
- Ne'va_specular.jpg - (6144x6144)
- Ne'va_reflection.jpg - (6144x6144)
- Ne'va_dots.jpg - (6144x6144)
- neva_displace.bmp - (3072x3072)

- teeth_diffuse.jpg - (2048x2048)
- teeth_bump.jpg - (2048x2048)
- teeth_subdermal.jpg - (2048x2048)
- teeth_back_surface.jpg - (2048x2048)
- teeth_unscatered.jpg - (2048x2048)
- teeth_specular.jpg - (2048x2048)
- teeth_reflection.jpg - (2048x2048)
- teeth_displace.jpg - (2048x2048)

- tongue_diffuse.jpg - (2048x2048)
- tongue_bump.jpg - (2048x2048)
- tongue_subdermal.jpg - (2048x2048)
- tongue_back_surface.jpg - (2048x2048)
- tongue_specular.jpg - (2048x2048)
- tongue_reflection.jpg - (2048x2048)

- gums_diffuse.jpg - (1024x1024)
- gums_bump.jpg - (1024x1024)
- gums_subdermal.jpg - (1024x1024)
- gums_back_surface.jpg - (1024x1024)
- gums_specular.jpg - (1024x1024)
- gums_reflection.jpg - (1024x1024)

- hair_specular.bmp - (512x2400)
- hair_brown.jpg - (512x2400)

- eye_diffuse.jpg - (3072x3072)
- eye_specular.jpg - (3072x3072)
- eye_bump.jpg - (2072x2072)
- eye_w.jpg - (512x512)

- feathers_color.jpg - (1600x1600)
- feathers_opacity.jpg - (1600x1600)
- bodyfeatherbeard.jpg - (512x512)
- silk.jpg - (2048x2048)
- chesttools.jpg - (2048x2048)
- glasses.jpg - (512x512)
- necklace.jpg - (512x512)
- necklace_stone.jpg - (1024x1024)
- DefaultWood.jpg - (413x1024)
- JungleBGR.jpg - (3840x2160)

=====MORPHER=====
- full control of the face (mouth, eyes, brows, jaw, tongue, ect.)
- lipsynk controlled by 11 phonemes
- morph targets included

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