A .243 deer rifle with scope, modeled after one that I own. All materials are (Maya) procedural except for a couple of bump, spec and transparency maps (.tif - 1024) that add a bit of detail, so the wood texture for example looks good at any distance. UVs do not share texture space for objects that share shaders.
The scope can be looked through, as there is a glass shader applied to the openings of it and it has interior geometry. The refractive index on the glass has been adjusted so that it mimics magnification. The bolt, safety, and trigger all move properly so they can be animated. A bullet file is included, no need to buy separately (353 poly).
For your convenience, in addition to the clean model file, a file with the lighting setup I used is included (hdr lighting in mental ray, .hdr map not included, you can plug in your own easily).
The model is set to real world scale, it measures 105 cm (the bullet is 7cm). A smooth has been applied to the appropriate surfaces, but can be turned off and/or deleted. There is a switch on the root that allows all to be turned on/off at once. Poly count is without smooth applied. Poly count with smooth is 13410 faces and 13417 verts.
I try to keep the scene cleaned up with all nodes named for the sake of clarity.
We will only contact you if there's a problem with an order.
Current Credit Balance:
Default Payment Method:
Do you have a VAT/GST number?
Login to PayPal to add your account as a payment method.
Buy More, Save More
Get this item for $ when you bundle it with the items in your cart.
Verify your email address.
You can enter multiple email addresses separated by commas
Thank you for shopping at TurboSquid. If you have any questions about these items before you purchase, please contact us at https://support.turbosquid.com/
Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.