- $10,000 in Legal Protection (Indemnification)
- $1,000,000 in Legal Protection (Indemnification)
- Waiver from injunctive relief
- Assignable model rights
- $250,000 in Legal Protection (Indemnification)
- Assignable model rights
374,296 Polygons
423,460 Vertices
Polygonal Quads/Tris Geometry
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Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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Photorealistic, high-quality and accurate 3D model of 2022 Mercedes-Benz SL 63 AMG with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors and trunk can be opened. Roof can be hidden
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 33x796px to 5304x5304px
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 374,296 faces and 423,460 vertices
TurboSmooth iteration 1: 1,494,805 faces and 1,590,674 vertices
TurboSmooth iteration 2: 5,979,220 faces and 6,166,120 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 374,296 faces and 423,460 vertices
Subdiv iteration 1: 1,494,805 faces and 1,590,674 vertices
Subdiv iteration 2: 5,979,220 faces and 6,166,120 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 374,296 faces and 423,410 vertices
Subdiv iteration 1: 1,494,805 faces and 1,590,674 vertices
Subdiv iteration 2: 5,979,220 faces and 6,166,120 vertices
FBX and OBJ formats (3 files included for each format):
low: 374,296 faces and 423,460 vertices
medium: 1,494,805 faces and 1,590,674 vertices
high: 5,979,220 faces and 6,166,120 vertices
3DS format (3 files included):
low: 746,213 faces and 451,013 vertices
medium: 2,989,608 faces and 1,652,409 vertices
high: 11,958,440 faces and 6,370,801 vertices
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