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2021 Toyota RAV4 Prime 3D model

3D Model License: Standard    Upgrade License
Jun 3, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
Cinema 4D R17  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
3D Model Specifications
227,656 Polygons
251,483 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1556622
438 Products
Since 2005
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High detailed 3D model of 2021 Toyota RAV4 Prime with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 18 textures, which vary in resolution from 128x128px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 227,656 faces and 251,483 vertices
       MeshSmooth iteration 1: 906,854 faces and 957,173 vertices
       MeshSmooth iteration 2: 3,627,416 faces and 3,726,949 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 227,656 faces and 251,483 vertices
       Subdivision iteration 1: 906,854 faces and 957,173 vertices
       Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 227,656 faces and 251,483 vertices
       Subdivision iteration 1: 906,854 faces and 957,173 vertices
       Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 227,656 faces and 251,483 vertices
       medium: 906,854 faces and 957,173 vertices
       high: 3,627,416 faces and 3,726,949 vertices

   - .3DS format (3 files included):
       low: 451,542 faces and 314,980 vertices
       medium: 1,813,708 faces and 1,086,497 vertices
       high: 7,254,832 faces and 4,070,267 vertices
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