High detailed 3D model of 2020 Volvo XC40 Recharge with interior, openable doors, trunk, hood and fuel cap.
Main features: - Originally created with 3ds Max 2018 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 43. All objects are intelligently named - Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 25 textures, which vary in resolution from 796x33px to 5200x5200px - Previews rendered in 3ds Max 2018 with Corona 6.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files - The model was built using Autodesk ImageModeler utility, which allows to achieve high accuracy of the model based on numerous reference photos of the actual car. Several screenshots of the models mesh overlaid on the photos can be viewed in the product preview images
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 246,108 faces and 273,177 vertices MeshSmooth iteration 1: 983,065 faces and 1,037,516 vertices MeshSmooth iteration 2: 3,932,260 faces and 4,040,108 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 246,108 faces and 273,177 vertices Subdivision iteration 1: 983,065 faces and 1,037,516 vertices Subdivision iteration 2: 3,932,260 faces and 4,040,108 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 246,108 faces and 273,177 vertices Subdivision iteration 1: 983,065 faces and 1,037,516 vertices Subdivision iteration 2: 3,932,260 faces and 4,040,108 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 246,108 faces and 273,177 vertices medium: 983,065 faces and 1,037,516 vertices high: 3,932,260 faces and 4,040,108 vertices
- .3DS format (3 files included): low: 490,849 faces and 293,265 vertices medium: 1,966,130 faces and 1,085,902 vertices high: 7,864,520 faces and 4,211,949 vertices
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