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2020 Toyota Granvia model

3D Model License: Standard    Upgrade License
Apr 23, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
308,729 Polygons
340,742 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1541144
502 Products
Since 2005
326
129

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High detailed 3D model of 2020 Toyota Granvia with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 15 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 308,729 faces and 340,742 vertices
       MeshSmooth iteration 1: 1,231,302 faces and 1,297,537 vertices
       MeshSmooth iteration 2: 4,925,208 faces and 5,056,273 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 308,729 faces and 340,742 vertices
       Subdivision iteration 1: 1,231,302 faces and 1,297,537 vertices
       Subdivision iteration 2: 4,925,208 faces and 5,056,273 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 308,729 faces and 340,698 vertices
       Subdivision iteration 1: 1,231,302 faces and 1,297,537 vertices
       Subdivision iteration 2: 4,925,208 faces and 5,056,273 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 308,729 faces and 340,742 vertices
       medium: 1,231,302 faces and 1,297,537 vertices
       high: 4,925,208 faces and 5,056,273 vertices

   - .3DS format (3 files included):
       low: 613,844 faces and 396,287 vertices
       medium: 2,462,604 faces and 1,416,043 vertices
       high: 9,850,416 faces and 5,397,966 vertices
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