Photorealistic, high-quality and accurate 3D model of 2020 Mercedes-Benz GLC Coupe with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 24 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads - .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 239,480 faces and 273,326 vertices MeshSmooth iteration 1: 956,037 faces and 1,023,897 vertices MeshSmooth iteration 2: 3,824,148 faces and 3,958,153 vertices
- .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 239,480 faces and 273,326 vertices Subdivision iteration 1: 956,037 faces and 1,023,897 vertices Subdivision iteration 2: 3,824,148 faces and 3,958,153 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 239,480 faces and 273,326 vertices medium: 956,037 faces and 1,023,897 vertices high: 3,824,148 faces and 3,958,153 vertices
- .3DS format (3 files included): low: 477,077 faces and 330,385 vertices medium: 1,912,074 faces and 1,134,055 vertices high: 7,648,296 faces and 4,221,630 vertices
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