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2020 Mercedes-Benz EQC 3D

$199$139.30
or
3D Model License:    Upgrade License
Standard - Editorial Uses Only
The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Apr 23, 2019
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 1.7
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
OBJ
FBX
3D Model Specifications
182,529 Polygons
203,003 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 1400127

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Since 2005
High detailed 3D model of 2020 Mercedes-Benz EQC with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 256x256px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 182,529 faces and 203,003 vertices
       MeshSmooth iteration 1: 728,614 faces and 770,322 vertices
       MeshSmooth iteration 2: 2,914,456 faces and 2,997,130 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 182,529 faces and 203,003 vertices
       Subdivision iteration 1: 728,614 faces and 770,322 vertices
       Subdivision iteration 2: 2,914,456 faces and 2,997,130 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 182,529 faces and 203,003 vertices
       Subdivision iteration 1: 728,614 faces and 770,322 vertices
       Subdivision iteration 2: 2,914,456 faces and 2,997,130 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 182,529 faces and 203,003 vertices
       medium: 728,614 faces and 770,322 vertices
       high: 2,914,456 faces and 2,997,130 vertices

   - .3DS format (3 files included):
       low: 363,556 faces and 288,060 vertices
       medium: 1,457,228 faces and 934,900 vertices
       high: 5,828,912 faces and 3,351,733 vertices
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