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2020 Hyundai Sonata 3D model

3D Model License: Standard    Upgrade License
Aug 1, 2011
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2
3D Studio
FBX
OBJ
3D Model Specifications
238,006 Polygons
279,291 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1434419
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Since 2005
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High detailed 3D model of 2020 Hyundai Sonata with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 6440x6440px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 238,006 faces and 279,291 vertices
       MeshSmooth iteration 1: 950,799 faces and 1,033,500 vertices
       MeshSmooth iteration 2: 3,803,196 faces and 3,967,504 vertices

   - .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 238,006 faces and 279,291 vertices
       Subdivision iteration 1: 950,799 faces and 1,033,500 vertices
       Subdivision iteration 2: 3,803,196 faces and 3,967,504 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 238,006 faces and 279,291 vertices
       medium: 950,799 faces and 1,033,500 vertices
       high: 3,803,196 faces and 3,967,504 vertices

   - .3DS format (3 files included):
       low: 474,787 faces and 298,900 vertices
       medium: 1,901,598 faces and 1,076,194 vertices
       high: 7,606,392 faces and 4,117,232 vertices
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