Special Offer! Off

:::
Selected items only. See more offers in My Account.
Sale

2020 Audi RS Q8 3D

3D Model License: Standard    Upgrade License
Jun 24, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
322,088 Polygons
365,034 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1541126
433 Products
Since 2005
294
110

Have questions? Chat with us now.

24/7 Live Chat
High detailed 3D model of 2020 Audi RS Q8 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 6000x6000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 322,088 faces and 365,034 vertices
       MeshSmooth iteration 1: 1,286,070 faces and 1,372,110 vertices
       MeshSmooth iteration 2: 5,144,280 faces and 5,314,226 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 322,088 faces and 365,034 vertices
       Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices
       Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 322,088 faces and 365,034 vertices
       Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices
       Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 322,088 faces and 365,034 vertices
       medium: 1,286,070 faces and 1,372,110 vertices
       high: 5,144,280 faces and 5,314,226 vertices

   - .3DS format (3 files included):
       low: 641,894 faces and 427,274 vertices
       medium: 2,572,140 faces and 1,501,469 vertices
       high: 10,288,560 faces and 5,653,751 vertices
Related Products
More Products By Artist