High detailed 3D model of 2020 Audi RS Q8 with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 6000x6000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 322,088 faces and 365,034 vertices MeshSmooth iteration 1: 1,286,070 faces and 1,372,110 vertices MeshSmooth iteration 2: 5,144,280 faces and 5,314,226 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 322,088 faces and 365,034 vertices Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 322,088 faces and 365,034 vertices Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 322,088 faces and 365,034 vertices medium: 1,286,070 faces and 1,372,110 vertices high: 5,144,280 faces and 5,314,226 vertices
- .3DS format (3 files included): low: 641,894 faces and 427,274 vertices medium: 2,572,140 faces and 1,501,469 vertices high: 10,288,560 faces and 5,653,751 vertices
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