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2020 Audi Q7 3D

$199
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "audi", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Dec 6, 2019
CheckMate Pro Certified
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D Model Specifications
Product ID:1478716
Published:
Geometry:Polygonal Quads/Tris
Polygons:249,435
Vertices:282,702
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 352 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "audi", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2020 Audi Q7 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 26 textures, which vary in resolution from 796x33px to 4323x4323px
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 249,435 faces and 282,702 vertices
       MeshSmooth iteration 1: 996,905 faces and 1,062,633 vertices
       MeshSmooth iteration 2: 3,987,620 faces and 4,117,435 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 249,435 faces and 282,702 vertices
       Subdivision iteration 1: 996,905 faces and 1,062,633 vertices
       Subdivision iteration 2: 3,987,620 faces and 4,117,435 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 249,435 faces and 282,702 vertices
       Subdivision iteration 1: 996,905 faces and 1,062,633 vertices
       Subdivision iteration 2: 3,987,620 faces and 4,117,435 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 249,435 faces and 282,702 vertices
       medium: 996,905 faces and 1,062,633 vertices
       high: 3,987,620 faces and 4,117,435 vertices

   - .3DS format (3 files included):
       low: 498,035 faces and 300,726 vertices
       medium: 1,993,810 faces and 1,100,027 vertices
       high: 7,975,240 faces and 4,245,763 vertices
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