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2020 Audi e-tron 3D model

$199
or
3D Model License:    Upgrade License
Standard - Editorial Uses Only
The intellectual property depicted in this model, including the brand "audi", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Jun 25, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
198,187 Polygons
221,683 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 1359832

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Since 2005
High detailed 3D model of 2020 Audi e-tron with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 18 textures, which vary in resolution from 256x256px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 198,187 faces and 221,683 vertices
       MeshSmooth iteration 1: 791,125 faces and 839,068 vertices
       MeshSmooth iteration 2: 3,164,500 faces and 3,259,714 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 198,187 faces and 221,683 vertices
       Subdivision iteration 1: 791,125 faces and 839,068 vertices
       Subdivision iteration 2: 3,164,500 faces and 3,259,714 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 198,187 faces and 221,683 vertices
       Subdivision iteration 1: 791,125 faces and 839,068 vertices
       Subdivision iteration 2: 3,164,500 faces and 3,259,714 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 198,187 faces and 221,683 vertices
       medium: 791,125 faces and 839,068 vertices
       high: 3,164,500 faces and 3,259,714 vertices

   - .3DS format (3 files included):
       low: 394,751 faces and 312,132 vertices
       medium: 1,582,250 faces and 1,019,739 vertices
       high: 6,329,000 faces and 3,647,983 vertices
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