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2020 Audi A4 3D model

3D Model License: Standard    Upgrade License
Dec 2, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2
3D Studio
FBX
OBJ
3D Model Specifications
201,648 Polygons
225,112 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1436773
505 Products
Since 2005
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Photorealistic, high-quality and accurate 3D model of 2020 Audi A4 with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 21 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
    - .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
    - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
    - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 201,648 faces and 225,112 vertices
       MeshSmooth iteration 1: 804,108 faces and 852,499 vertices
       MeshSmooth iteration 2: 3,216,432 faces and 3,312,193 vertices

   - .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 201,648 faces and 225,112 vertices
       Subdivision iteration 1: 804,108 faces and 852,499 vertices
       Subdivision iteration 2: 3,216,432 faces and 3,312,193 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 201,648 faces and 225,112 vertices
       medium: 804,108 faces and 852,499 vertices
       high: 3,216,432 faces and 3,312,193 vertices

   - .3DS format (3 files included):
       low: 400,812 faces and 267,414 vertices
       medium: 1,608,216 faces and 937,719 vertices
       high: 6,432,864 faces and 3,535,685 vertices
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