High detailed 3D model of 2019 Toyota RAV4 with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 179,800 faces and 200,521 vertices MeshSmooth iteration 1: 717,305 faces and 759,885 vertices MeshSmooth iteration 2: 2,869,220 faces and 2,953,623 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 179,800 faces and 200,521 vertices Subdivision iteration 1: 717,305 faces and 759,885 vertices Subdivision iteration 2: 2,869,220 faces and 2,953,623 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 179,800 faces and 200,521 vertices Subdivision iteration 1: 717,305 faces and 759,885 vertices Subdivision iteration 2: 2,869,220 faces and 2,953,623 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 179,800 faces and 200,521 vertices medium: 717,305 faces and 759,885 vertices high: 2,869,220 faces and 2,953,623 vertices
- .3DS format (3 files included): low: 357,705 faces and 256,342 vertices medium: 1,434,610 faces and 869,216 vertices high: 5,738,440 faces and 3,209,302 vertices
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