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2019 Mercedes-Benz C-Class 3D

$199
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Mar 12, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D Model Specifications
203,617 Polygons
233,156 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 1312408

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Since 2005
High detailed 3D model of 2019 Mercedes-Benz C-Class with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 18 textures, which vary in resolution from 128x128px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 203,617 faces and 233,156 vertices
       MeshSmooth iteration 1: 812,453 faces and 872,202 vertices
       MeshSmooth iteration 2: 3,249,812 faces and 3,367,966 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 203,617 faces and 233,156 vertices
       Subdivision iteration 1: 812,453 faces and 872,202 vertices
       Subdivision iteration 2: 3,249,812 faces and 3,367,966 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 203,617 faces and 233,156 vertices
       Subdivision iteration 1: 812,453 faces and 872,202 vertices
       Subdivision iteration 2: 3,249,812 faces and 3,367,966 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 203,617 faces and 233,156 vertices
       medium: 812,453 faces and 872,202 vertices
       high: 3,249,812 faces and 3,367,966 vertices

   - .3DS format (3 files included):
       low: 405,219 faces and 291,015 vertices
       medium: 1,624,906 faces and 986,689 vertices
       high: 6,499,624 faces and 3,636,455 vertices
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