The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
High detailed 3D model of 2019 Mercedes-Benz C-Class with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 203,617 faces and 233,156 vertices MeshSmooth iteration 1: 812,453 faces and 872,202 vertices MeshSmooth iteration 2: 3,249,812 faces and 3,367,966 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 203,617 faces and 233,156 vertices Subdivision iteration 1: 812,453 faces and 872,202 vertices Subdivision iteration 2: 3,249,812 faces and 3,367,966 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 203,617 faces and 233,156 vertices Subdivision iteration 1: 812,453 faces and 872,202 vertices Subdivision iteration 2: 3,249,812 faces and 3,367,966 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 203,617 faces and 233,156 vertices medium: 812,453 faces and 872,202 vertices high: 3,249,812 faces and 3,367,966 vertices
- .3DS format (3 files included): low: 405,219 faces and 291,015 vertices medium: 1,624,906 faces and 986,689 vertices high: 6,499,624 faces and 3,636,455 vertices