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2018 Mercedes-Benz S63 AMG Coupe 3D model

3D Model License: Standard    Upgrade License
Jul 23, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R18  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
331,717 Polygons
368,250 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1541115
347 Products
Since 2005
324
20

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High detailed 3D model of 2018 Mercedes-Benz S63 AMG Coupe with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 33x796px to 6000x6000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 331,717 faces and 368,250 vertices
       MeshSmooth iteration 1: 1,323,067 faces and 1,398,158 vertices
       MeshSmooth iteration 2: 5,292,268 faces and 5,440,674 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 331,717 faces and 368,250 vertices
       Subdivision iteration 1: 1,323,067 faces and 1,398,158 vertices
       Subdivision iteration 2: 5,292,268 faces and 5,440,674 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 331,717 faces and 368,250 vertices
       Subdivision iteration 1: 1,323,067 faces and 1,398,158 vertices
       Subdivision iteration 2: 5,292,268 faces and 5,440,674 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 331,717 faces and 368,250 vertices
       medium: 1,323,067 faces and 1,398,158 vertices
       high: 5,292,268 faces and 5,440,674 vertices

   - .3DS format (3 files included):
       low: 659,633 faces and 418,866 vertices
       medium: 2,646,134 faces and 1,513,124 vertices
       high: 10,584,536 faces and 5,752,089 vertices
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