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2018 Audi RS5 Coupe 3D

3D Model License: Standard    Upgrade License
Aug 1, 2011
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R12  |  Default Scanline
Lightwave 9.3  |  Default Scanline
3ds Max 2014  |  Default Scanline
Maya 2011  |  mental ray 3.8.1.26
3D Studio
FBX
OBJ
3D Model Specifications
144,868 Polygons
164,127 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1204042
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High detailed 3D model of 2018 Audi RS5 Coupe with interior. 

Main features:  
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - MeshSmooth is still in the history for .MAX format (MeshSmooth level 1 is set for all objects)
    - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 14 textures, which vary in resolution from 600x600px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture. If you import the model to realtime engines, please put it in opacity/transparency slot of glass shader applied to these objects
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:  
   - .MAX format (only one file included with MeshSmooth level 1 applied to all objects):
        no MeshSmooth: 144,868 faces and 164,127 vertices
        MeshSmooth level 1: 578,565 faces and 617,828 vertices
        MeshSmooth level 2: 2,314,260 faces and 2,392,624 vertices  

   - .FBX, .MB and .OBJ formats (3 files included for each format):
        low: 144,868 faces and 164,127 vertices
        medium: 578,565 faces and 617,828 vertices
        high: 2,314,260 faces and 2,392,624 vertices  

   - .LWO and .C4D formats (3 files included for each format):
        low: 144,868 faces and 164,114 vertices
        medium: 578,565 faces and 617,805 vertices
        high: 2,314,260 faces and 2,392,579 vertices  

   - .3DS format (3 files included):
        low: 288,829 faces and 204,158 vertices
        medium: 1,157,130 faces and 695,694 vertices
        high: 4,628,520 faces and 2,578,656 vertices
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