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2018 Audi A8 3D model

3D Model License: Standard    Upgrade License
Apr 6, 2021
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Model Specifications
136,738 Polygons
153,664 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1217140
441 Products
Since 2005
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High detailed 3D model of 2018 Audi A8 with interior.

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 10 textures, which vary in resolution from 86x87px to 3072x3072px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used

Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 136,738 faces and 153,664 vertices
MeshSmooth iteration 1: 546,576 faces and 580,119 vertices
MeshSmooth iteration 2: 2,186,304 faces and 2,252,705 vertices

.MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 136,738 faces and 153,664 vertices
Subdivision iteration 1: 683,314 faces and 733,783 vertices
Subdivision iteration 2: 2,323,042 faces and 2,406,369 vertices

.FBX and .OBJ formats (3 files included for each format):
low: 136,738 faces and 153,664 vertices
medium: 546,576 faces and 580,119 vertices
high: 2,186,304 faces and 2,252,705 vertices

.3DS format (3 files included):
low: 273,100 faces and 189,176 vertices
medium: 1,093,152 faces and 652,595 vertices
high: 4,372,608 faces and 2,441,822 vertices
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