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2017 Chevrolet Bolt (Low Interior)

GM License
- Official Licensed Product

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Included Formats
May 6, 2016
CheckMate Lite Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
Lightwave 9.3 Default Scanline
3D Studio

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3D Model Specifications
Product ID:1026670
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since October 2005
Currently sells 292 products
Product Rating
2 Ratings Submitted

Legal Notice: The intellectual property depicted in this model , including the brand "pirelli", is not affiliated with or endorsed by the original rights holders.

High detailed 3D model of 2017 Chevrolet Bolt with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required


   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 102,520 faces and 112,245 vertices
       MeshSmooth level 1: 410,032 faces and 429,221 vertices
       MeshSmooth level 2: 1,640,128 faces and 1,678,197 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 102,520 faces and 112,245 vertices
       medium: 410,032 faces and 429,221 vertices
       high: 1,640,128 faces and 1,678,197 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 102,520 faces and 112,243 vertices
       medium: 410,032 faces and 429,219 vertices
       high: 1,640,128 faces and 1,678,195 vertices

   - .3ds format (3 files included):
       low: 204,992 faces and 154,844 vertices
       medium: 820,064 faces and 515,070 vertices
       high: 3,280,256 faces and 1,878,990 vertices
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