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2016 Mazda CX-3

$119
or
3D Model License: Standard    Upgrade License
May 8, 2015
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2010  |  V-Ray 2.20.02
Lightwave 9.3  |  Default Scanline
Maya 7.0  |  Maya Software
Cinema 4D R12  |  Default Scanline
3ds Max 2010  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specifications
128,097 Polygons
138,582 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 904764
377 Products
Since 2005

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High detailed 3D model of 2016 Mazda CX-3 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 8 textures, which vary in resolution from 86x87px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 128,097 faces and 138,582 vertices
       • MeshSmooth level 1: 512,155 faces and 532,971 vertices
       • MeshSmooth level 2: 2,048,620 faces and 2,089,865 vertices

   - .fbx, .mb and .obj formats:
       • low: 128,097 faces and 138,582 vertices
       • medium: 512,155 faces and 532,971 vertices
       • high: 2,048,620 faces and 2,089,865 vertices

   - .lwo and .c4d formats:
       • low: 128,095 faces and 138,580 vertices
       • medium: 512,151 faces and 532,967 vertices
       • high: 2,048,611 faces and 2,089,856 vertices

   - .3ds format:
       • low: 255,957 faces and 205,815 vertices
       • medium: 1,024,302 faces and 666,707 vertices
       • high: 4,097,222 faces and 2,397,365 vertices
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