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Minion Stuart 2015

$79
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "despicable me", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Apr 22, 2015
CheckMate Pro Certified
3ds Max 2012 V-Ray 2.20.03

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3D Model Specifications
Product ID:912149
Published:
Geometry:Polygonal Quads/Tris
Polygons:12,268
Vertices:13,190
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2013
Currently sells 23 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model , including the brand "despicable me", is not affiliated with or endorsed by the original rights holders.

Description
New 2015 'Minion'

This model was created with 3ds Max 2012. It has correct topology so it is appropriate for rigging and animation. Also it is suitable for use in high resolution close- ups, cartoons, design visualization, advertising etc.

|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters. Model is 167 centimeters tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| TEXTURES ||
Every object of this 3d model has UVW unwrap with no overlapping faces.
Includes 6 PNG textures at 1024*1024 , 2048*2048 ,1000*1200 px

|| ADDITIONAL NOTES ||
Available formats:
*.max V-Ray - with textures and materials for 3ds max 2012 and V-ray 2 or higher
*.obj - with mapping without materials
*.fbx
___________________________________________
-The percentage of quads in model is 99%
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessary—just drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include any backgrounds or scenes used in preview images.
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