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2015 Corvette Z06

$119$83.30
GM License
- Official Licensed Product

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Jun 30, 2014
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2010  |  V-Ray 2.20.02
Cinema 4D R12  |  Default Scanline
Lightwave 9.3  |  Default Scanline
3ds Max 2010  |  Default Scanline
Maya 7.0  |  Maya Software
3D Studio
FBX
OBJ
3D Model Specifications
102,663 Polygons
113,227 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 829251

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Since 2005
High detailed 3D model of 2015 Corvette Z06 with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 17 textures, which vary in resolution from 44x44px to 2048x2048px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 102,663 faces and 113,227 vertices
       • MeshSmooth level 1: 407,812 faces and 431,373 vertices
       • MeshSmooth level 2: 1,631,248 faces and 1,677,963 vertices

   - .fbx, .mb and .obj formats:
       • low: 102,663 faces and 113,227 vertices
       • medium: 407,812 faces and 431,373 vertices
       • high: 1,631,248 faces and 1,677,963 vertices

   - .lwo and .c4d formats:
       • low: 102,663 faces and 113,227 vertices
       • medium: 407,812 faces and 431,373 vertices
       • high: 1,631,248 faces and 1,677,963 vertices

   - .3ds format:
       • low: 202,486 faces and 124,273 vertices
       • medium: 815,624 faces and 454,696 vertices
       • high: 3,262,496 faces and 1,752,594 vertices
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