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(2) D2.C1.25 Chilean Coconut, Coco chileno / Manila Palm-Palma de manila

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3D Model Specifications
Product ID:581723
Published:
Geometry:Polygonal
Polygons:12,486
Vertices:26,782
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2003
Currently sells 454 products
Achievements:
Product Rating
Unrated
Description
(2) D2.C1.25 Chilean Coconut, Coco chileno / Manila Palm-Palma de manila

Chilean Coconut:
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BOTANICAL DETAILS
Name (s): honey palm , wine palm, coco, lilla, Chilean coconut, Jubaea Chilensis
Features: vertical growth, with long leaves that fall to the ground, thick trunk and smooth, grayish brown, grows slowly

FICHA BOTANICA
Nombr(es): Palmera de Chile, Palmera de la miel, Palmera de vino, coquito, lilla, coco chileno, palma de chile, palma de miel, palma de vino, Jubaea Chilensis
Características: Palmera de crecimiento vertical, con hojas largas que caen hacia el suelo, de tronco grueso y liso, de color pardo grisaceo, crece con lentitud


Manila Palm:
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BOTANICAL DETAILS
Name (s): Manila Palm, christmas Palm, Veitchia merrillii
Features: fast growth, red berries in winter, the trunk rings close together

FICHA BOTANICA
Nombr(es): Palma de manila, Palma de navidad, Veitchia merrillii
Características: De crecimiento rapido, frutos rojos en invierno, anillos del tronco muy juntos

FILES DETAILS
Available Formats: .maxvray, max y .obj (.zip Folder)
Cont:
on MAX ZIP:
            - file: “Palmera chica” (to max 9)
            - file: “PalmeraGrande” (to max 9)
            - file: “Palmera chica” (vrmesh)
            - file: “Palmera grande 2” (vrmesh)
            - Maps Folder

on OBJ ZIP:
            - file: “Palmera Chica”
            - file: “Palmera Grande”
            - Maps Folder

Textures: included and mapped
Topology: Low poly model
Scale: Realistic, a ratio 1 max unit = 10cm

FICHA TECNICA DE LOS ARCHIVOS
Formatos: .maxvray, max y .obj (En carpeta .zip)
Texturas: incluidas y mapeado UVW
Topología: pocos poligonos para optimizacion de escena
Escala: Real, a proporcion de 1 unidad de max = a 10 cms

Notes: Sample Images rendered with VRAY
Nice Modeled Palms with very few polygons and designed for subdivition algorithms.

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