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Car Collection Vol.1 model

3D Model License: Standard    Upgrade License
Jan 30, 2018
CheckMate Pro Certified
3ds Max 2015  |  V-Ray 3.50.04
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
3D Model Specifications
160,000 Polygons
160,000 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 1246579
442 Products
Since 2005

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Collection of 6 high detailed and realistic 3D car models. Includes following products:

1. 2017 Tesla Model X (Product ID: 1026682)
2. 2018 Audi A8 (Product ID: 1220418)
3. 2018 Bentley Continental GT (Product ID: 1217175)
4. 2018 Land Rover Range Rover Velar (Product ID: 1217140)
5. 2018 Mercedes-Benz S-Class Maybach (Product ID: 1214850)
6. 2018 Toyota Camry (Product ID: 1147597)

Main features similar for all products in this collection:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned. Most textures have resolution between 1024x1024 and 4096x4096
    - Windshield and rear window are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts for an unsmoothed mesh for native .MAX files is following:
    - 2017 Tesla Model X: 107,501 faces and 120,532 vertices
    - 2018 Audi A8: 136,738 faces and 153,664 vertices
    - 2018 Bentley Continental GT: 166,642 faces and 189,177 vertices
    - 2018 Land Rover Range Rover Velar: 215,990 faces and 234,733 vertices
    - 2018 Mercedes-Benz S-Class Maybach: 173,251 faces and 195,243 vertices
    - 2018 Toyota Camry: 147,324 faces and 164,786 vertices

More preiview images and detailed info about polycounts of non-native and exchange formats can be found on individual product pages (Please, search using product IDs listed above).
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