DAQRI - Smart Helmet

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2011 mental ray
3ds Max 2011 V-Ray 2.20
3ds Max 2011 Default Scanline
Cinema 4D R12 VRAYforC4D 1.2.6
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1125547
Published:
Geometry:Polygonal Quads/Tris
Polygons:42,249
Vertices:42,548
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2010
Currently sells 22 products
Achievements:
Product Rating
Unrated
Description
This is the upgraded version of product ID: 1122033

More parts are added - There is higher level of details in general.
Materials & textures are improved.
Mannequin head is added.
Strap now can easily be rotated.

Helmet polys ( without Mannequin head ) is : 29,649
=======================================

DAQRI Smart Helmet delivers real-time data based on the environment, direct to the user, enabling them to visualize and understand their world in ways never before imagined.

Objects are mostly separated specially when different materials are used so you don't need to worry about multi sub object levels - it's easy to pick and adjust materials or textures.

It's also easy to break apart the model ( in case you need to animate the parts ). It's shown in last preview images.

When ungrouped, there are 38 objects in the scene.

Real world scale.
Unit of measurement is centimeter.
Measurement of Smart Helmet & Mannequin head : 29.2cm x 37.6cm x 47.7cm

Scene is ready to render. You'll get same results as above preview images when pressing render.
Each object or set of similar objects ( like screws ), have separate Unwrapped UVs.

No post production is done on previews.
High Quality Textures
No third-party plugin is used.
Everything is named, layered and organized properly.

Textures:
Inner Surface_Diffuse.Png >>> 2048 x 2048
Inner Surface_Normal.Png >>> 2048 x 2048
CPU_Bump.Png >>> 2048 x 2048
Cushion_Bump.Png >>> 2048 x 2048
Glass Reflection.Jpg >>> 5312 x 1874
TS_HDRI_Studio_Product.Exr >>> 5000 x 2500
Hone.Png >>> 150 x 150
Circuit-Board_Diffuse.Png>>> 1024 x 1024
Circuit-Board_Normal.Png>>> 1024 x 1024
Head_Height.Png>>> 4096 x 4096
Plastic 1_Bump.Png>>> 2048 x 2048
Plastic 2_Bump.Png>>> 2048 x 2048
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