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Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "norinco", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
May 9, 2012
CheckMate Lite Certified
3ds Max 2009 Default Scanline
Lightwave 6 Default Scanline
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3D Model Specifications
Product ID:644570
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2002
Currently sells 84 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "norinco", is not affiliated with or endorsed by the original rights holders.


The ZSD89 (also known as Type 89; industrial designation YW534) is a tracked armoured personnel carrier (APC) developed and built by China North Industries Group Corporation (NORINCO) for the PLA. The vehicle was designed to carry personnel, cargo, and equipment in the battlefield, and can also be used for reconnaissance role. The ZSD89 is capable of cross country travel over rough terrain and amphibious operations in rivers and lakes. A number of derivations were also developed based on the ZSD89 for command and control, recovery, resupply, medical evacuation, and reconnaissance roles (Information from Sinodefence)

The Vectorium3D collection features low poly models optimized to look great but render fast.


Ready for games or real-time applications. Even when poly-restrictions are not a factor, optimized low-poly models render faster and make scenes easier to work with.


Vectorium3D low-poly models are fully UV-unwrapped with quality texture maps featuring consistent level of detail.


It's possible to achieve more realistic results with procedural shaders, advanced lighting and renderers - but those improvements come at a significant cost in terms of render time. We worked with basic materials only, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce quality results.


Models are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps (if used) reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.


We're confident the models will import correctly, take a minimum amount of effort to integrate and customize in your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near. Thanks for your business!

- the Vectorium3D team.
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