Yak-130

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "yakovlev", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 9 Default Scanline 9
Other 3

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3D Model Specifications
Product ID:668278
Published:
Geometry:Polygonal
Polygons:23,072
Vertices:13,467
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2004
Currently sells 139 products
Achievements:
Product Rating
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Categories

Legal Notice: The intellectual property depicted in this model, including the brand "yakovlev", is not affiliated with or endorsed by the original rights holders.

Description
The Yakovlev Yak-130 trainer jet. This airplane is capable of simulating the aerodynamics of several Russian military jets through its electronics suite.

Model is optimised towards realtime graphics usage, but will give satisfactory results in renderings, being medium poly-count.
All control surfaces individually animatable, example animations provided.
Bump & specular maps. The GI shadows are rendered into the main texture, can be deactivated in the PSD.

A Unity 3D v3 package is supplied, download 3D demo for a preview. The Unity-3D specific Max file is included in the Assets folder in this package. The realtime model uses several custom shaders and materials for high visual fidelity.
The main animations have been baked and stored in named intervals in the scene file.

To economise texture space while giving rich detail, this model uses two UV channels:

UV1: camouflage, dirt, markings, shadows, 2048x2048 pixels
UV2: fine details, gear, cockpit, 1024x1024 pixels
Channels are multiplied.

Layered PSD provided for main camouflage texture, simplifying changing of camouflage, markings, dirt level.
For optimal visual result one could split out the GI shadows from the PSD into a separate texture and write a shader that diminishes the GI shadowing according to how much light a surface gets from all the in-scene lights.

Individual texture for cockpit glass and pilot. Pilots have animatable arms and hands.

Previews rendered in standard Max scanline mode with an area light and two omni lights.

3D Studio Max 9 file.
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