Rigged Cartoon Boy 2

Royalty Free License
- All Extended Uses
Included Formats
Maya 2014 mental ray
Maya 2014 Other Arnold 1.2
Autodesk FBX 2012
OBJ
all_textures.zip
maya_arnold_shave.zip
maya_arnold.zip
maya_mentalray.zip
Rig Notes.pdf
maya_arnold_shave_posed.zip

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3D Model Specifications
Product ID:1044368
Published:
Geometry:Polygonal Quads/Tris
Polygons:39,967
Vertices:40,922
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2015
Currently sells 72 products
Achievements:
Product Rating
Unrated
Description
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This is a model of a detailed cartoon boy with body and facials rigged in real world scales. Great for close up shots.
Originally created in Maya 2014 and textures painted in Photoshop.
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This model contains separate objects like in real world. Body, eyes, different parts of clothes, etc are separated objects. Hair is Maya`s standard hair.
It has 39,967 polygons with TurboSmooth OFF
Model is mostly quads with very low number of triangles. No ngons.
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Product is available in a variety of file formats. All native and ready to render :
Maya 2014 and Mental Ray Rigged (all models have standard Maya shaders)
Maya 2014 and Arnold Rigged (all models have standard Arnold shaders)
Maya 2014 and Arnold and Shave Rigged (all models have standard Arnold shaders). Shave and a Haircut plugin used for brows and eyelashes.
Also OBJ and FBX file formats (not rigged) are available.
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All seen in presentation images are included in files. Models, shaders, lights etc. All named correctly in a clean hierarchy.
Preview images are rendered with Maya and Arnold renderer. Renders from Mental ray look similar.
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Standard rig setup with advance features.
- Both IK and FK setup included for legs and arms
- Stretchy legs and arms
- Character is scalable
- Advance facial rig controls for jaw, mouth, eyes, brows and gums
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13 high res textures. All textures are .jpg except for displacement maps which are 32bit .exr
4096*4096 textures: pants_color
2048*2048 textures: body_diffuse, pants_bumps, pants_displacement, shirt_bump, shirt_diffuse, shirt_displacement, hair_cut_map, brows_cut_map
1024*1024 textures: collar_color, eyes_bump, eyes_color, eyes specular, noise
A free 32bit .exr for lighting included
Textures are created from original photographs and drawings.
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Model is built to real-world scale
Units used: X 79, Y 82, Z 27 centimeters
Scene objects are organized by groups and layers
No third-party renderer or plug-ins needed. Except for Arnold Maya file which needs Arnold plugin for Maya. Also the version that uses Shave for brows and eyelashes, needs Shave and a Haircut plugin.
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files available for download :
maya_mental_ray_posed : .mb file and all textures. Ready to render. Character is posed.
maya_mental_ray : .mb file and all textures. Ready to render. Character is in T pose.
maya_arnold_posed : .mb file and all textures. Ready to render. Character is posed.
maya_arnold : .mb file and all textures. Ready to render. Character is in T pose.
maya_arnold_shave_posed : .mb file and all textures. Ready to render. Shave and a haircut used for brows. Character is posed.
maya_arnold_shave : .mb file and all textures. Ready to render. Shave and a haircut used for brows. Character is in T pose.
all_textures : all texture files
fbx : .fbx file with embedded textures.
obj : .obj file with textures included.
Rig Notes : a pdf file for rig

If you have any questions please contact me via a support ticket.
Also check out my other models by clicking on my user name.
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