Viking Helmet

Royalty Free License
- All Extended Uses
Included Formats
Feb 18, 2016
CheckMate Pro Certified
3ds Max 2015 V-Ray 3.3
3ds Max 2015 mental ray

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3D Model Specifications
Product ID:1005743
Published:
Geometry:Polygonal Quads only
Polygons:11,716
Vertices:12,355
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 94 products
Achievements:
Product Rating
Unrated
Description
= VIKING HELMET =

Realistic looking model of a medieval/dark age Viking Helmet with leather Liner. The Model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.


= SPECIFICATION =

Polycount:
* Helmet: 6116 (Quads), 24464 at a subdivision level of 1.
* Rivets: 1592 (Quads), 6368 at a subdivision level of 1.
* Liner: 544 (Quads), 2176 at a subdivision level of 1.
* Cloth Cap: 1872 (Quads), 7488 at a subdivision level of 1.
* Leather Straps: 424 (Quads), 1'696 at a subdivision level of 1.
* Chinstrap Buckle: 246 (Quads), 984 at a subdivision level of 1.
* Head Dummy: 922 (Quads), 3688 at a subdivision level of 1.
* Background Curtain: 40'000 (Quads)

= TEXTURES & SHADERS =

The model is provided with the following shaders and textures:
Helmet, Rivets & Buckle: (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4048x4048 / png)
* bump map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)

Liner & Chinstraps: (VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Arming Cap: (VRayMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* bump map (4096x4096 / png)

Head Dummy: (VRayMtl)
* bump map (procedural)

Curtain: (VRayMtl)
* bump map (procedural)

Enviroment: (VRayHDRI)
* hdri map (1670x835 / hdr)


MENTAL RAY VERSION:
Helmet, Rivets & Buckle: (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)

Liner & Chinstraps: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* bump map (2048x2048 / png)

Arming Cap: (VRayMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* bump map (4096x4096 / png)


Head Dummy: (Arch & Design)
* bump map (procedural)

Curtain: (Arch & Design)
* bump map (procedural)

Enviroment: (HDRI)
* hdri map (1670x835 / hdr)


= ADDITIONAL NOTES =

All images are rendered with V-Ray 3.3 & Mental Ray
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