The scene you see on the first twelve presentation images are only rendered with 4 lights with shadow maps and a HDRI for the reflections. No global illumination, ambient occlusion, blurry reflections or something, so the render time is relative short. This model has been modeled with a clean topology and is provided with a lot of expressions. Eyeballs, eyeled and teeth are modeled separately an have there own textures.
Main mesh: Colour: In this package you get four pre-assembled colour JPEGs and the alternative to create your own color combination with the original TIF image. (8192x8192 px)
Dirt: (8192x8192 px)
Subsurfacing scattering: A grayscale image that control the translucent effect of the model. (8192x8192 px)
Reflexion: (8192x8192 px)
Normal: Based on the displacement map. (8192x8192 px)
Also incluted is a high resulution stone (color texture: 8192x8192 px) you can see on the presentation images.
Features: - Fully rigged model with standart IK setup for the legs and spline IK for head, torso and tail. - Expressions for the eyes and the jaw. - Poses for all foots. (You can simply make your own poses) - Expression that take care, that the claws not interfuse the ground.
Automatic animations: The model offers the possibility to generate quite easy animations for brathe, blink an an eat animation. Download 'link' TXT file to reach to a litle tutorial.