Real World Size: Y (Length) = 28.2207 inches; X (Width) = 8.6992 inches; Z (Height) = 13.364 inches
Trout Model Construction: 1. Polygons: 10,164 2. Vertices: 10,264 3. The Brown Trout was modeled in 3ds Max 2015. 4. Afterward, the Trout is sent back to Mudbox 2015. 5. Mudbox smooths the Trout and then painted the Trout within Mudbox and Photoshop. 6. Texture Mapping Created from several photographs of a Brown Trout. 7. Fins have capped elements inside, therefore no holes will appear because of the Opacity that is applied to the fins. 8. Mudboxs Trout model was transferred back into 3ds Max 2015.
High Resolution Photorealistic Brown Trout Textures Files (4096 X 4096) - Diffuse: Setting (100 %) (Diffuse_Map.jpg ) - Specular Color: Setting (100 %) (SpecColor.jpg ) - Specular Level: Setting (100 %) (SpecLevel.jpg ) - Opacity: Setting (Depends on environmental conditions (Opacity_Map.jpg) - Bump: Setting (100%) (Bump_Map.jpg) - Reflection: o Setting(3% to 5%) = (Spherical Environment) o horizonBlue.exr : Size = 1024 X 512
Gill Model Construction: 1. Polygons: 4,904 2. Vertices: 4,920 3. To ease control linked to Brown Trout. 4. Please consider turning off the gills when the view hides them. Rendering time decreases.
Both models are Freeze Transform. Point Helper (Center Of Gravity) Pivot points of the Gills Model and Brown Trout Model
The background image is included (1024 X 1024) Please add a plane 20 X 20 Plane Add (FFD 4 X 4 X 4) modifier to shape the plane.
Mapping and Lighting: 1. Mental Ray rendering Environment is a Non Physically Based Lighting. 2. mr Photographic Exposure Control. Please review included PDF. 3. Two different Directional Lights use them at different times to give the trout a different look. 4. Scale tips will reflect light differently at different light angles. This is comparable to a real fish. 5. No plugins or postproduction