This is my torn knight shield which is made in Maya 2012. It is rendered with mental ray but it is not needed.
- The mesh has no hidden or unnecessary faces and is made of quads only. - The mesh is ready to smooth and if the extra edge loops are deleted, the polycount is down to 183 quads. - The whole model is textured. - The model is made out of a single blinn that is easy to change to your liking. - No cleaning up necessary. Freeze transform, centered pivot, logical names, deleted history and cleansed outliner.
- Three different maps. Diffuse, specular and bump. - Come in sizes 2048*2048, 512*512 and 256*256. - Smaller maps have unsharp mask to keep details. - Used format: JPEG. - PSD available if desired.