Tea Set

Royalty Free License
- All Extended Uses
Included Formats
Jun 17, 2014
CheckMate Pro Certified
3ds Max 2012 mental ray
3ds Max 2012 V-Ray 2.40.03
Maya 2012 Maya Software
Cinema 4D r14 Default Scanline
OBJ
Autodesk FBX
3DS
Collada
Other cs5

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3D Model Specifications
Product ID:826342
Published:
Geometry:Polygonal Quads/Tris
Polygons:11,560
Vertices:11,564
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2011
Currently sells 57 products
Achievements:
Unrated
Product Rating
Description
---Tea Set---

A quality topological model of a Tea Set initially created in 3ds Max. The model is good enough for close up renderings. Only 3ds Max scenes include lighting setup to render as shown in preview images. The preview images were rendered in mental ray. A similar setup has been made for V-Ray version as well. The model is consistent among all versions.


--Geometry --

The model is mainly composed of quads and is prepared topologically for subdivision. All parts are solid shells as in real life with no holes and artifacts in geometry.

Polys - 11,560 (without subdivision)
Verts - 11,564 (without subdivision)


--Texture Mapping--

All parts have been unwrapped and only few areas (like inside of kettle) have overlapping uvs. High resolution textures are applied for which the source Photoshop files are also included if any editing is required.

bowl_color.tga (2k)
bowl_reflect.tga (2k)
cup_color.tga (1k)
cup_reflect (1k)
kettle_color.tga (2k)
kettle_reflect.tga (2k)
pot_color.tga (2k)
pot_reflect.tga (2k)
saucer_color.tga (1k)
saucer_reflect.tga (1k)
spoon_reflect.tga (1k)
tray_color.tga (2k)
tray_reflect.tga (2k)

An Hdr named 'Desk_Lrg' from 3ds Max maps directory has been used for environment reflection.


--File Formats--

3ds Max 2012 (mental ray and V-Ray)
Maya 2012
Cinema 4D r14
Fbx
Obj
Dae (Open Collada)
3ds

3ds Max version has similar objects left as instance and all parts are frozen to zero position at origin. The objects are grouped and arranged in layers. Please note that non native formats (dae, 3ds) will require manual texture assignment.
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