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May 29, 2007
3ds - Set in a default spread pose, this low poly version is ready for rigging and subdivision. All maps are included and assigned to UV set objects.
3ds max - Rigged with Character Studio and the Morpher, this version is animate-ready. 12 expressions have been assigned to the Morpher modifier, as seen in the thumbnail preview. Eyes, upper and lower teeth, gums and tongue are separate objects linked to head biped, a Morpher modifier assigned to the tongue. The Meshsmooth modifier has been assigned at the top of the stack of the main body to ensure smooth bending at extreme close-ups. A posed fist is included, which can be pasted into a new animation.
Other - Additional tiff image used as a reflection map.