Sculpture Collection 3

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 V-Ray 2.3
3ds Max 2010 V-Ray 2010
ZBrush 4R6

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3D Model Specifications
Product ID:945535
Published:
Geometry:Polygonal Quads/Tris
Polygons:866,959
Vertices:553,402
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2010
Currently sells 138 products
Achievements:
Product Rating
Unrated
Description
Statue collection of Bachus Michelangelo Statue, Hermes of Praxiteles, Dying Slave Michelangelo and Rebellious Slave Michelangelo rendered in 3ds max 2010.

You will find the collection on separeted max files, plus Zbrush ztl files.

Buy this collection and you will save 297 $

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3D Statue of Bacchus by Michelangelo Buonarroti


V-Ray Material shader set up as V-Ray materials for Statue Marble.
Beige Marble Materials.


Rendering was done in 3ds Max 2010 with V-Ray 2.3

Also you will find the .ztl file of the Model, if you want to decimate or make maps.

I have render using Gamma 2.2 with Frame Buffer .

ZBrush 4R6


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3D Statue of Hermes of Praxiteles

4096 and Lower pixelsmaps
- Bump
- Normal Map
- Texture


V-Ray SSS2 Material shader set up as V-Ray materials for Statue Marble.
Beige and Grey Marble Materials.


Rendering was done in 3ds Max 2012 with V-Ray 2.3

Also you will find the .ztl file of the Model, if you want to decimate him.

I have render using Gamma 2.2 with Frame Buffer .

ZBrush 4R6

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3D Model of Dying Slave by Michellangelo Buonarroti

4096 pixels maps and lower ,
- Bump
- Displacement
- Texture


V-Ray Mtl set up as V-Ray materials for marble model.

Rendering was done in 3ds Max 2012 with V-Ray 2.3

Also you will find the .ztl file of the Model, if you want to decimate him.

I have rendered, Displace set up at Modifier, using Gamma 2.2 with Frame Buffer .

ZBrush 4R6

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3D Model of Rebellious Slave by Michellangelo Buonarroti

4096 pixels maps and lower ,
- Bump
- Displacement
- Texture


V-Ray Mtl set up as V-Ray materials for marble model.

Rendering was done in 3ds Max 2012 with V-Ray 2.3

Also you will find the .ztl file of the Model, if you want to decimate him.

I have rendered, Displace set up at Modifier, using Gamma 2.2 with Frame Buffer .

ZBrush 4R6
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