Spruce Tree

Royalty Free License
- All Extended Uses
Included Formats
Aug 29, 2014
CheckMate Pro Certified
Maya 2014 mental ray 2014
3ds Max 2013 mental ray 2013
OBJ
Autodesk FBX 2009

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3D Model Specifications
Product ID:834459
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,109
Vertices:3,266
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since April 2010
Currently sells 203 products
Achievements:
Product Rating
Unrated
Description
Spruce Tree (Lowpoly)

Lowpoly model of Spruce Tree.
Sample rendered in mentalray. Needs both sides of branch-faces to be visible to look right.

Geometry has:
3266 Verts
6230 Edges
3109 Faces
5874 Tris
3751 UVs

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Contains two textures:
BARK -> tileable in all directions for bark
BRANCH -> texture with opacity channel for branches

Textures are stored as TGA files

Texture for branches has 4096x4096 px easy to reduce if needed resolution. Branch texture contains:

- st_branch_color.tga - colormap with opacity/transparency stored in alpha chanel
- st_branch_dspl.tga - displacement map
- st_branch_normalmap.tga - normalmap
- st_branch_ocl.tga - occlusion map
- st_branch_spec.tga - specular/reflection map with additional opacity in alpha channel stord to avoid shining transparency effect on renders

Bark texture is stored as TGA files in 2048x2048 px resolution and is tileable in all directions.

- st_bark_color.tga - color texture
- st_bark_dspl.tga - displacement texture
- st_bark_nrml.tga - normalmap
- st_bark_occl - occlusion map
- st_bark_spec.tga - specular/reflection map

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Scene has been rendered with mentalray and 'Physical Sun and Sky' based lighting. That's why shader in Maya has 'gamma correct' node pluged-in between colormap and colorshader. If model will be rendered with different lighting, 'gamma correct' should be excluded and color value should go directly to main shader.

To open mb file, Maya2014 or higher is needed.
To open FBX file, FBX2009 or higher is needed (gamma corect node has been removed from FBX file)
OBJ contains two separate meshes - one for bark's surface (st_bark.obj) and another one (st_branch.obj) for branches. There is also another file with merged mesh stored as 'spruce_tree.obj'
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