No LOD variants. Not low-poly. 27 objects (not including camera and two lights in the .Blend version) 4 materials. 1 texture image (600x600 pixels, bit depth is 24, .bmp format, not UV mapped, you may have to do some adjustments on OBJ version). Not rigged in any way. Interior mostly not modeled at all, cabin and lower cabin areas are lightly modeled so that there's stuff visible through the windows. --OBJ-- Edge split has been applied, you probably won't be able to TurboSmooth it, it involves using multiple vertices in same spot. You may have to re-make glow effects, transparency, and specular type, and maybe adjust the texture(which is not UV mapped). Comes with working MTL file and four materials. Objects not named. Origins all in same place. --Blend-- Two lights and camera (a sun light and a point light in the cabin). Objects are named. All spaceship parts are parented to the main_hull object.